2K Overhauls BioShock 4 Leadership Amid Development Setbacks
2K Overhauls BioShock 4 Leadership Amid Development Setbacks

2K Overhauls BioShock 4 Leadership Amid Development Setbacks

News summary

The development of BioShock 4 is undergoing significant changes after the game failed an internal review by 2K Games, with the narrative identified as a major weakness needing rework. As a result, 2K has overhauled the studio leadership at Cloud Chamber, ousting studio head Kelley Gilmore and moving creative director Hogarth de la Plante to a publishing role, raising concerns about potential layoffs. The game, which began development in 2019 following the establishment of Cloud Chamber, is still untitled and its release date may be delayed beyond the previously expected 2028 window. 2K Games has affirmed its commitment to delivering a BioShock game that exceeds fan expectations, stating they currently have a good game but are focused on making it great. The troubled development reflects a complex production history with inconsistent progress, prompting 2K and Take-Two Interactive to take corrective actions aimed at improving agility and efficiency at Cloud Chamber. Meanwhile, the original BioShock trilogy remains available on multiple platforms and continues to be a beloved franchise.

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